XB360- Battlefield: Bad Company
Call of Duty 4 was an incredible game. Since I played it, I was positive that nothing would ever top it. I would dismiss challengers without even touching their product. I don’t think I’m the only person that felt this way. And EA/Dice realized that, which is why I think they released such a full featured demo of the game.
I first downloaded the demo when it was released on a Saturday. I played about 10 minutes of the single player option and decided that it couldn’t hold a candle to Call of Duty 4 and deleted it from my XBox. But then I started hearing buzz around the office about how awesome the multiplayer was. So I re-downloaded it this weekend and played some of the online. And wow.
I’ve never played a Battlefield game before, which may be why I was so impressed. But the large scale combat felt like what I really wanted Halo Big Team Battle to be. Vehicles, changing objectives, 12 on 12 combat, and working with a smaller group of players. Here are some of the key awesome things about the game.
The maps are huge… really big, except the goals are really tight, so you end up using only a small portion of the map at a time, however, the large scale lets you flank and run around to your hearts delight. The bigger maps have vehicles which let you clear the map quickly when needed and really add a new level to the game, since there are certain weapons that are useless against vehicles and certain weapons that are useful only against vehicles. Team work becomes more and more important.
I never thought I’d play a good 12 vs 12 game on a console. There are simply too many problems to overcome. Typically, XBox Live has used player hosting, where one of the players is chosen to host the game and his internet connection becomes crucially important. If this one person has a poor connection or a connection that can’t support all the players, then the whole game suffers. For this reason, most XBox Live games are limited to 16 total players. Also, voice chat is crucial on XBox Live, and when you get on a team with 11 other people, the chat channel would be ridiculous. Bad Company overcomes these challenges in two ways. Firstly, to prevent lag, EA is hosting the servers for the online modes. So your games are hosted on servers with fast connections and enough power to process everything. Secondly, the big twelve person teams are divided up into three squads of four. So you work with your three friends to accomplish the goals with your team. It’s how I already played Call of Duty (muting everyone I didn’t know in the chat), so it feels awesome here.
Finally, destructible environments… some games have this to a minor amount, but Bad Company takes it to the next level. Almost any wall in this game can be destroyed with an explosion or a tank running through it. Coming up to a building with an objective in it from behind? No door back there?? That’s cool, just blast your way in. It feels REALLY GOOD to achieve goals this way. No longer are sniper perches godlike, sniper in a small window that nobody can see? Blast it with an RPG or a grenade from your assault rifles grenade launcher and suddenly that small window is a huge opening.
The game puts a large amount of weight on team work. No one person can do it all, and being in a squad of 4 lets you use each class types skills to the fullest, and you can always spawn with your squad when you respawn, so having a guy who’s only job might be to get inside the enemy base and stay alive isn’t that bad. The game rewards you for all this team work and everyone is useful. It’s really incredible.
After playing the demo for an hour, I went out and bought it. I expected there to be more game types for multiplayer, but sadly there was still just the one, Gold Rush. It’s not bad, and the additional maps each make this game type play a little differently. Basically there are attackers and defenders. The defenders have two crates at their base to defend and the attackers try to destroy those crates by heavily attacking them or planting charges on them. When the attackers blow up two crates, the defenders fall back to another base and the action repeats. The attackers win when all crates are destroyed (usually 8 to 10) and the defenders win when the attackers reinforcements run out. It’s fun and really emphasizes the features present in the game. There is supposed to be another type named Conquest coming out for download soon and I can’t wait.
My recommendation, GO BUY THIS GAME RIGHT NOW!